In Ghost of Tsushima, there are several hidden gameplay features that don’t change how you fight but do make the game feel more immersive. One cool feature is the ability to sheathe your sword.
Even though it’s not essential for gameplay, it adds to the samurai experience, which is a big part of what makes this game by Sucker Punch and Nixxes Software special.
Sheathing your sword is pretty straightforward with a PlayStation controller like the DualShock 4 or DualSense, but it’s less obvious with an Xbox controller or when using a keyboard and mouse. Plus, since it’s an optional feature, the game doesn’t tell you how to do it.
In this article, I will show you How to Sheath Sword in Ghost of Tsushima PC.
How to Sheath Sword in Ghost of Tsushima PC?
On a keyboard, sheathing your sword is easy. When you’re not in combat, just press 5. This makes Jin wipe the blood off his blade in a unique animation. Keep in mind, there are no invincibility frames in Ghost of Tsushima.
If you’re using a PlayStation controller on a PC, you can sheathe the sword by swiping right on the touchpad. This works for both the DualShock 4 and DualSense. However, with an Xbox controller, it’s a bit trickier and requires multiple inputs.
Here’s a table on how to sheathe the sword in Ghost of Tsushima on different platforms:
Platform | Action |
---|---|
Keyboard (PC) | Press 5 when out of combat |
PlayStation Controller | Swipe right on the touchpad (DualShock 4 or DualSense) |
Xbox Controller | Press and hold D-pad right then move the right stick to the right |
To sheathe your sword with an Xbox controller, press and hold the D-pad right, then move the right stick to the right.
This input is also used for actions like bowing, activating the Guiding Wind, and playing the flute, with each action assigned to a different direction on the right stick, accessible by holding D-pad right.
If you want to skip the lengthy sheathing animation, there are other ways to automatically sheathe your sword.
Actions like climbing a ladder, grabbing a ledge, mounting your horse, or aiming your bow or blowdart will immediately sheathe your sword without the dedicated animation.
Jin will automatically put his weapon away after a while if you use it, requiring no input from you.
While seeing the same animation repeatedly can get tiring, it enhances the game’s immersion, especially if you get the timing right. This can make Jin feel a lot like Vergil from the Devil May Cry series.
Ghost of Tsushima has other hidden mechanics, like slide crouching and mounting your horse while sprinting, that aren’t explained in the tutorial. Luckily, you can discover these simply by playing the game.